Out now on Google Play
Mortified
Two on the sofa, two phones.
Casual mode is the two-player games night: no scoring, just the scenarios and whatever the answers start. Each of you on your own phone, no internet needed.
See how it plays
Search any party games list and count how many actually work at two. Most need a crowd to hide in; with two people there's nowhere to hide, which kills some games and, quietly, makes others better. This page is the honest audit.
Sixty-second duels, dealt on demand. The stakes are traditional.
Party game apps assume a party. Mortified doesn't: its Casual mode was built for exactly two people, no scoring, just the scenarios and whatever the answers start. Each of you is on your own phone, answers stay anonymous until the reveal, and it needs no internet, a hotspot between your two phones is enough. A games night for two on a train, in a tent, or on the sofa on a Tuesday.
Out now on Google Play
Two on the sofa, two phones.
Casual mode is the two-player games night: no scoring, just the scenarios and whatever the answers start. Each of you on your own phone, no internet needed.
See how it playsFewer than the lists claim, but yes. Twenty questions, categories as a duel and two truths about the week all genuinely work head to head. Mortified's Casual mode was built for two on purpose, not stretched down to it.
Everything on this page. The three classics need literally nothing, the duel dealer above runs off one phone, and Mortified needs only the two phones you already have, no internet required.
Anything needing a crowd to hide in: werewolf, wink murder and the hat game all collapse without numbers. Bluffing games need an audience; guessing and dueling games don't. Pick from the second column.
Yes, from 2 up to 15. At two, use Casual mode: no scoring, just scenarios and the conversation they start. One of you has the app, the other joins by QR code from a browser, free.
Got more people coming? The games night guide scales all the way up to twenty.
Charade!
The acting game, fed.
4–10 playersOne phone
Your charade
The last biscuit in the tin, defended
Deal a card, hand this phone to your victim, and they act it out in silence. Whoever guesses gets dealt next.
The Duel
Two of you. One kettle.
2 players60 seconds
Your duel
Alternate naming crisp flavours. First to blank makes the tea.
The stakes are traditional and non-negotiable. Best of three for the biscuits as well.
The Letter Round
Name things. Fast.
2–8 playersNo kit
Crisp flavours
Round the circle: things in the category starting with the letter. Hesitate, repeat or blank and you're out.
Who Goes First?
Settle it like adults.
Any numberZero arguments
Phone flat in the middle of the table.
Spin. The arrow picks. Losers are welcome to argue with physics.
The Hunt
Ten finds. Full pomp at the judging.
Pairs or solo20 minutes of peace
Your list
Deal a list, send the teams out, and tap each find as it lands on the judging table. The judge's decision is final and openly accepting bribes.
The Cracker
A joke and a forfeit in every one.
Whole table🎄 Seasonal special
Why did the snowman refuse the carrot? He already nose everything.