Scundered Studio

Party games for a proper games night

Mates on the way over and nothing planned. Or the dinner's done, the plates are stacked, and the telly's about to win again. This page is the answer to the question every games night starts with: what will we actually play?

Or find your own.

Answer any of the three, or none, and the shelf narrows itself. Every classic flips over: the whole rules in thirty seconds, no rulebook.

How many of you?
What's in the house?
What's the vibe?

Showing all 10 games.

  • How to play
    1. Split into two teams. The other team gives your actor a film, book or show title in secret.
    2. Act it out in silence. No words, no mouthing, no pointing at the actual thing.
    3. Your team has two minutes to shout it. Got it, a point. Swap actors and go again.
    Stuck for ideas? The dealer below deals free →
  • How to play
    1. Everyone writes five famous names and folds them into a bowl. Two teams, 30-second turns.
    2. Round one, describe the name freely. Round two, one single word. Round three, act it out.
    3. Same names all three rounds, so pay attention early. Most names guessed wins.
  • How to play
    1. Tell the room three things about yourself. One of them is false.
    2. The room interrogates you, then votes on the lie.
    3. A point to everyone who caught it, two to you if nobody did. The skill is a truth that sounds like a lie.
  • How to play
    1. Eyes shut, one person taps the murderer. One volunteer detective stands in the middle.
    2. The murderer kills by winking at people. Caught a wink, count to five, die theatrically.
    3. The detective gets three guesses to name the murderer before the room runs out of bodies.
  • How to play
    1. A narrator secretly assigns two werewolves; everyone else is a villager.
    2. Night: the village shuts its eyes, the wolves silently pick a victim.
    3. Day: the victim is announced, the village debates and votes somebody out. Repeat until one side is gone.
  • How to play
    1. One person thinks of a thing. Any thing.
    2. The room gets twenty yes-or-no questions to close in on it.
    3. Name it within twenty and you take the chair. Fail and the thinker gloats and goes again.
  • How to play
    1. Everyone writes a name at the top of a strip of paper, folds it over, passes it on.
    2. Keep going one line at a time: met who, where, they said, the consequence was.
    3. Unfold and read the stories aloud. That's it. That's the game. It has not failed yet.
  • How to play
    1. Pick a category: crisp flavours, football clubs, things in a kitchen.
    2. Around the circle, each person names one that fits. Keep a rhythm going.
    3. Hesitate, repeat, or blank: you're out. Last one standing picks the next category.
    Let the letter round pick for you →
  • MortifiedFree to try 2–15 playersEveryone's phoneNo internet needed A scenario about someone in the room lands on every phone. Anonymous answers, then the reveal names names. One person has the app, the rest join by QR; a hotspot is plenty. See the game →
  • CamoIn testing 3–12 playersEveryone's phoneFamily friendly Everyone knows the secret word except the Chameleon, who bluffs it, and the Salamander, who is confidently wrong. Catch them both. See the game →

Try a charade on us.

The eternal problem with charades is thinking of something to act. Sorted: deal a card and hand the phone to your victim.

Everyone has a phone. Use them.

The honest bit: we make party games, so of course this section exists. We make them because phones are the one bit of kit every room already has. One person downloads, the whole room plays. No ads, no tracking, one fair price.

  • Mortified

    Mortified

    The dignity-shredding party game.

    Out now Free to try

    A scenario about someone in the room lands on every phone. Everyone answers anonymously. Then the reveal names names.

    • 2–15 players
    • Same room
    • Plays offline
    • No accounts
  • Camo

    Camo

    The Chameleon & Salamander game.

    In testing Family friendly

    A Chameleon bluffing a word they don't know, a Salamander sure of the wrong one. Catch them both.

    • 3–12 players
    • Same room
    • Plays offline
    • No accounts

Planning a specific kind of night?

The deeper guides. One page per occasion, same promise on every one: rules in thirty seconds and nothing to buy unless you want to.

Games night questions, answered.

What can we play with no board games in the house?

Charades, the hat game, two truths and a lie, wink murder and twenty questions all need nothing beyond the people in the room, maybe a pen and paper. If there are phones about, Mortified is free to try: one person downloads it and everyone else joins from a browser, no install.

What party games work for just two players?

Twenty questions and two truths and a lie both survive at two. Mortified has a Casual mode built for two: no scoring, just the scenarios and the laugh. Handy for a night in or a long train.

What can a big group play without buying anything?

Werewolf handles seven to twenty players if somebody will narrate, and wink murder scales to a whole party with no kit at all. With phones, one copy of Mortified covers up to 15 players: one person has the app and the rest join free by QR code.

Do party games work without Wi-Fi or signal?

The classics obviously don't care. Mortified doesn't either: it runs on the host's hotspot with no internet at all, which is why it works in a holiday villa, on a flight, or in the back of the car.

How do you keep a games night from fizzling out?

Short rounds, one-sentence rules, and stop while it's still funny. Pick games that need a single explanation, not a rulebook. And keep score of something, anything: a night with a winner ends with a story.

One more thing. If the night produces a moment somebody will never live down, Northern Ireland has a word for how they'll feel about it: scundered. We keep a wee dictionary of the rest.